Console Maker

It's not hard to guess what this game is about

The game that started it all. This was Blitz Studio's first game. It's designed to be a reasonably entertaining and easy to play computer game. Don't expect too much from it, though. The original idea, I think, was pretty good, but the execution was less than ideal (to put it lightly).

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Requires Microsoft Windows and a screen capable of displaying the 1280x720 resolution.

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Development of Console Maker


The game initially had a more complex and open-ended design. It was actually inspired partially by the MDickie game Under Development. However, upon remembering my limitations, I simplified it quite a bit. The most important rule of indie game development is: manage your expectations.

2D Graphics

The 2D graphics were designed to be simple icons, as it was more of a menu-based game, so there were no fancy animations to worry about. In total, the game has only 25 image files, but a few of them went unused in the final product. For example, if you look through the game's files, you'll see a file named "cursor.png". Originally, you would've been able to use the mouse, but that seemed unnecessary and ended up being a scrapped feature.

3D Graphics

You didn't misread that: Console Maker originally had 3D graphics. They ended up having to be removed because they made the game too laggy, somehow. Seriously, I don't know why. They were very low-poly. They weren't an issue in any other engine I tested them in, so it's probably just Blitz3D showing its age again.

Sounds and Music

The sounds were created by me. I recorded and edited them. The music, on the other hand, was downloaded from royalty-free sites. The artists were named in the credits, of course.


You'd think that someone like me, a programmer at heart, would've been right at home during this stage. But you'd be wrong. This stage took much longer than it needed to because of my own stupidity. Long story short, the game went through several iterations of different code, before I finally was determined to finish it, and I finished the release version of the code in 3 days. Because I was rushing, the code was all in one messy, 600+ line code file.

I thought that since I named the studio after Blitz3D, it would be cool if I used that to make the game. It was misery. I don't like using Blitz3D at all. Sorry, Mark Sibly.

Going Gold

"Going gold" refers to the release of software, because the finished version of a computer program is referred to as the Gold Master. Anyway, I did some minor patching, then bundled up the game's files into an installer and published it. I put it both on this website and on my Game Jolt page. Did you know I have a Game Jolt page? Anyway, there were glitches in 1.0.0, so I released 1.0.1. That also had glitches, and at the time of this writing, they're all fixed in version 1.0.2.

Final Thoughts

Overall, even I was disappointed by how Console Maker turned out. Half of me wants people to download it, but the other half doesn't want people to see this disappointment of a game. In any case, the game has been released, and it's time to move on to the next project.